MirrorFORM is an interactive game experience that examines the shifting relationship between body, identity, and digital embodiment. Through real-time gesture recognition, their body becomes the controller, their movement the interface. The player’s physical movements are mirrored by an avatar performing repetitive, seemingly purposeless actions. As the interaction unfolds, this repetition evolves into a dialogue,an exchange that dissolves the boundaries between player and avatar.
The project reflects on the contemporary “mirror stage” within digital culture, where self-awareness is constantly mediated through screens and simulations. By transforming the act of control into one of reflection, MirrorFORM invites participants to experience a post-human mirroring process, reconfiguring their sense of agency and presence through embodied play.